Struct gamepadconnected
pub struct gamepadconnected;
Trait Implementations§
§impl EventDescriptor for gamepadconnected
impl EventDescriptor for gamepadconnected
Auto Trait Implementations§
impl Freeze for gamepadconnected
impl RefUnwindSafe for gamepadconnected
impl Send for gamepadconnected
impl Sync for gamepadconnected
impl Unpin for gamepadconnected
impl UnwindSafe for gamepadconnected
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more