Struct SvgUse
pub struct SvgUse(/* private fields */);
Expand description
The <use>
SVG element. This can be created by calling use()
.
Trait Implementations§
§impl AsHtmlNode for SvgUse
impl AsHtmlNode for SvgUse
fn as_html_node(&mut self) -> &mut SsrNode
§impl GlobalProps for SvgUse
impl GlobalProps for SvgUse
§fn dangerously_set_inner_html(
self,
inner_html: impl Into<Cow<'static, str>>,
) -> Self
fn dangerously_set_inner_html( self, inner_html: impl Into<Cow<'static, str>>, ) -> Self
Set the inner html of an element.
fn spread(self, attributes: Attributes) -> Self
§impl SvgGlobalAttributes for SvgUse
impl SvgGlobalAttributes for SvgUse
fn accentHeight( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn accumulate( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn additive(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn alignmentBaseline( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn alphabetic( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn amplitude( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn arabicForm( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn ascent(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn attributeName( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn attributeType( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn azimuth(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn baseFrequency( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn baselineShift( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn baseProfile( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn bbox(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn begin(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn bias(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn by(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn calcMode(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn capHeight( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn class(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn clipPathUnits( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn clipPath(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn clipRule(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn color(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn colorInterpolation( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn colorInterpolationFilters( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn colorProfile( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn colorRendering( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn crossorigin( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn cursor(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn cx(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn cy(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn d(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn decelerate( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn descent(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn diffuseConstant( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn direction( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn display(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn divisor(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn dominantBaseline( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn dur(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn dx(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn dy(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn edgeMode(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn elevation( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn enableBackground( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn end(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn exponent(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn fill(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn fillOpacity( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn fillRule(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn filter(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn filterUnits( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn floodColor( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn floodOpacity( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn fontFamily( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn fontSize(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn fontSizeAdjust( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn fontStretch( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn fontStyle( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn fontVariant( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn fontWeight( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn format(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn from(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn fr(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn fx(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn fy(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn g1(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn g2(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn glyphName( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn glyphOrientationHorizontal( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn glyphOrientationVertical( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn glyphRef(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn gradientTransform( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn gradientUnits( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn hanging(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn height(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn href(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn hreflang(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn horizAdvX( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn horizOriginX( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn id(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn ideographic( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn imageRendering( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn in_(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn in2(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn intercept( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn k(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn k1(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn k2(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn k3(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn k4(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn kernelMatrix( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn kernelUnitLength( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn kerning(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn keyPoints( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn keySplines( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn keyTimes(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn lang(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn lengthAdjust( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn letterSpacing( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn lightingColor( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn limitingConeAngle( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn local(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn markerEnd( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn markerMid( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn markerStart( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn markerHeight( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn markerUnits( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn markerWidth( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn mask(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn maskContentUnits( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn maskUnits( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn mathematical( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn max(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn media(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn method(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn min(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn mode(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn name(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn numOctaves( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn offset(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn opacity(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn operator(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn order(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn orient(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn orientation( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn origin(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn overflow(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn overlinePosition( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn overlineThickness( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn panose1(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn paintOrder( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn path(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn pathLength( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn patternContentUnits( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn patternTransform( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn patternUnits( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn ping(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn pointerEvents( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn points(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn pointsAtX( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn pointsAtY( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn pointsAtZ( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn preserveAlpha( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn preserveAspectRatio( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn primitiveUnits( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn r(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn radius(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn referrerPolicy( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn refX(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn refY(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn rel(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn renderingIntent( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn repeatCount( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn repeatDur( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn requiredExtensions( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn requiredFeatures( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn restart(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn result(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn rotate(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn rx(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn ry(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn scale(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn seed(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn shapeRendering( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn slope(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn spacing(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn specularConstant( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn specularExponent( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn speed(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn spreadMethod( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn startOffset( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn stdDeviation( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn stemh(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn stemv(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn stitchTiles( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn stopColor( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn stopOpacity( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn strikethroughPosition( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn strikethroughThickness( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn string(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn stroke(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn strokeDasharray( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn strokeDashoffset( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn strokeLinecap( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn strokeLinejoin( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn strokeMiterlimit( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn strokeOpacity( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn strokeWidth( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn style(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn surfaceScale( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn systemLanguage( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn tabindex(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn tableValues( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn target(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn targetX(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn targetY(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn textAnchor( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn textDecoration( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn textRendering( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn textLength( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn to(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn transform( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn transformOrigin( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn type_(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn u1(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn u2(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn underlinePosition( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn underlineThickness( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn unicode(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn unicodeBidi( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn unicodeRange( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn unitsPerEm( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn vAlphabetic( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn vHanging(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn vIdeographic( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn vMathematical( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn values(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn vectorEffect( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn version(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn vertAdvY(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn vertOriginX( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn vertOriginY( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn viewBox(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn visibility( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn width(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn widths(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn wordSpacing( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn writingMode( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn x(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn xHeight(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn x1(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn x2(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn xChannelSelector( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn xmlBase(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn xmlLang(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn xmlSpace(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn y(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn y1(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn y2(self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>) -> Self
fn yChannelSelector( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
fn zoomAndPan( self, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
impl SvgUseAttributes for SvgUse
Auto Trait Implementations§
impl Freeze for SvgUse
impl RefUnwindSafe for SvgUse
impl Send for SvgUse
impl Sync for SvgUse
impl Unpin for SvgUse
impl UnwindSafe for SvgUse
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> GlobalAttributes for Twhere
T: GlobalProps,
impl<T> GlobalAttributes for Twhere
T: GlobalProps,
§fn attr(
self,
name: &'static str,
value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>,
) -> Self
fn attr( self, name: &'static str, value: impl Into<MaybeDyn<Option<Cow<'static, str>>>>, ) -> Self
Set attribute
name
with value
.§fn bool_attr(self, name: &'static str, value: impl Into<MaybeDyn<bool>>) -> Self
fn bool_attr(self, name: &'static str, value: impl Into<MaybeDyn<bool>>) -> Self
Set attribute
name
with value
.§fn prop(self, name: &'static str, value: impl Into<MaybeDyn<JsValue>>) -> Self
fn prop(self, name: &'static str, value: impl Into<MaybeDyn<JsValue>>) -> Self
Set JS property
name
with value
.§fn on<E, R>(self, _: E, handler: impl EventHandler<E, R>) -> Selfwhere
E: EventDescriptor,
fn on<E, R>(self, _: E, handler: impl EventHandler<E, R>) -> Selfwhere
E: EventDescriptor,
Set an event handler with
name
.§fn bind<E>(self, _: E, signal: Signal<<E as BindDescriptor>::ValueTy>) -> Selfwhere
E: BindDescriptor,
fn bind<E>(self, _: E, signal: Signal<<E as BindDescriptor>::ValueTy>) -> Selfwhere
E: BindDescriptor,
Set a two way binding with
name
.